MULTIMEDIA PRODUCTION AND SOFTWARE DEVELOPMENT
Our productions take place after designing the museum set-ups and are the result of the coordination of heterogeneous skills.
Heterogeneous kinds of expertise come into play when creating a multimedia museum: some are related to the actual content, some concern how to communicate it and some deal with the multimedia technologies used for museums. Coordinating the various expertise is fundamental to achieve a high-value result.
The steps for a multimedia content production are usually the following:
- Reworking and producing textual content: this content mainly comes from the client, but it often needs reworking to be adapted to a medium. In some cases, it is drawn up directly by our team based on the directions and documents provided by the client. In any case the content is revised with the client until its final approval.
- Reworking and producing graphic material: the visual content is made following the style defined during the designing phase. The customer’s archive material is ordered and adapted. Depending on the chosen style, we can also make graphics, drawings, animations, and 3D models.
AUDIO VIDEO EDITING
- Video editing: the reworked and produced content is merged to narrate a story. The language and the rhythm of the story take shape during this phase according to the theme and the target.
- Software development: it is particularly important in interactive installations where the visitor is involved in the content. The software defines the behavior of the installation and how it reacts to the visitor’s actions. The software is developed by our team, not in outsourcing, because we believe it’s the fundamental framework of the installation and that the experience is truly efficient in communicating a message only when it works well under every aspect.
- Hardware prototyping: every installation is an “original” work. Even when it is composed of “marketed” components, we make sure that they communicate correctly with each other to achieve the best result. When possible, we usually make a functioning and functional prototype at our office to test the installation with all the hardware components to install in the museum. These steps, along with the software development, make our productions stable and functional after the testing.